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UX · UI

Cosecha

Users tracked production in notebooks and WhatsApp groups. The design had to compete with an imperfect but comfortable method — that shaped every decision.

Product
Cosecha
Year
2025
Role
UX research + UI
Deliverables
Flows, prototype, system

Research

Interviews with producers plus observation of their real record-keeping. Key finding: the problem was not recording, but remembering what to record.

  • Interviews and contextual observation
  • Current-process map
  • Critical tasks defined

Architecture & wireframes

I cut the flow to three main actions and designed by task, not by module, iterating in low fidelity before touching UI.

  • Three main actions
  • Wireframes and critique rounds
  • Navigation test with users

Interface & system

A high-contrast interface built for outdoor use, with large components and clear states, documented for engineering.

  • Components with states and tokens
  • Contrast verified for outdoor use
  • High-fidelity prototype

A short selection of the final pieces — not the whole archive.

Results

main actions instead of 7 modules
3
minimum touch target on every control
44 pt
contrast verified in every state
AA
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