UX · UI
Cosecha
Users tracked production in notebooks and WhatsApp groups. The design had to compete with an imperfect but comfortable method — that shaped every decision.
- Product
- Cosecha
- Year
- 2025
- Role
- UX research + UI
- Deliverables
- Flows, prototype, system
Research
Interviews with producers plus observation of their real record-keeping. Key finding: the problem was not recording, but remembering what to record.
- Interviews and contextual observation
- Current-process map
- Critical tasks defined
Architecture & wireframes
I cut the flow to three main actions and designed by task, not by module, iterating in low fidelity before touching UI.
- Three main actions
- Wireframes and critique rounds
- Navigation test with users
Interface & system
A high-contrast interface built for outdoor use, with large components and clear states, documented for engineering.
- Components with states and tokens
- Contrast verified for outdoor use
- High-fidelity prototype
Final result
A short selection of the final pieces — not the whole archive.
Results
- main actions instead of 7 modules
- 3
- minimum touch target on every control
- 44 pt
- contrast verified in every state
- AA